
Yay, Half Life 1 maps!
:TD: NeoE: oh hey it's 1998
skeej: this looks like a HL map thod
:TD: NeoE: it IS a half life map

I seriously cannot explain how much this type of DM architecture takes me back to the late 90s, I absolutely love it. Better yet, there are those health recharge stations, nades just randomly lying about (a classic DM staple), and a WORKING TURRET!
:TD: NeoE: TURRET CONTROLLABLE WOWWWWWAlso, another requirement of DM maps made in the 90s:

With only a few maps left, Pipboy decided to make his long-awaited arrival.
pipboy2000: is it 8pm already
:TD: NeoE: yeah, it's when the little hand is on 8 and the big hand is on 12Then Kirby turned up!
[TWDCOB] Kirby has joined UP-KO
:TD: NeoE: KIRBY WHERE HAVE YOU BEEN
:TD: NeoE: AND LEGOLAND
[TWDCOB] Kirby: sorry was working on the house 
This excuse is rubbish, the custom map adventure is clearly more important than fixing your leaking bathroom. Anyway, we all really enjoyed playing the map, and who doesn't love writing your name in a wall with a giant, mounted machine gun?


And yes, of course, we ended up going here:

And then this epic piece of dialogue occurred. To help you out, I've highlighted the most significant line:
:TD: The Crowbar God: my pulse rifle is better than yours!
pipboy2000: prifle is for fags
:TD: The Crowbar God: HAHAHAHAHA!
:TD: The Crowbar God: LOLMoving on from this hilariously ironic statement, we decided to move on to the final custom map we had yet to play, the great and glorious
FOE_DM!
I'll be honest with you here - foe_dm looks like someone just threw a bunch of random objects into a field, didn't bother texturing them properly, and then compiled the map. However, I love it so much because along with dc_hyrule and dc_legoland it is one of the only custom maps I can actually remember playing when Desert Crisis was first released, back around 2000/2001ish. It was great for me back then, and it's still great for me now. In other words:
:TD: NeoE: I LOVE THIS SHIT MAP
:TD: The Crowbar God: LOVE
[TWDCOB] Kirby: 10/10
Things started to get pretty ugly when we suggested not shooting each other for a few minutes so we could look around the map and take some shots. Evidently this simple suggestion was beyond certain players:
:TD: The Crowbar God: can i at least look around the map? you can kill me afterwards
pipboy2000 killed Shadow the hedgehog with p226
Shadow the hedgehog killed :TD: NeoE with flame
:TD: NeoE: ok maybe you don't get what we're doing here
:TD: NeoE: (holds head in hands)Enough is enough - I started raging:
:TD: NeoE: WHAT DO YOU NOT UNDERSTAND
:TD: Kallo Mahtar: i told you why we wanted not many people neo
:TD: NeoE: there are SIX OF US
:TD: NeoE: SIX
:TD: NeoE: HOW HARD IS IT
:TD: NeoE: I FEEL LIKE CHRISTIAN BALE RIGHT NOW
:TD: Kallo Mahtar: lol
[TWDCOB] Kirby: WHY DON'T YOU FUCKING UNDERSTAND
:TD: NeoE: YOU'RE A NICE GUY BUT WE ARE DONE PROFESSIONALLY
:TD: NeoE: I'M GONNA FUCKING KICK YOUR ASS
:TD: NeoE killed Shadow the hedgehog with mp510
pipboy2000: who made this map lol
:TD: The Crowbar God: man pip, neo's gonna have a field day on your ass
pipboy2000: field day? i failt to get the meaningAfter this bout of sheer idiocy, I decided to show everyone the secret. You simply break open a very strong crate, and it leads to this room:

There's nothing else in there. Best or worst secret ever? YOU DECIDE!
[TWDCOB] Kirby: this is beyond a doubt the worst map I've seen
:TD: NeoE: you clearly weren't around for bloodsportWhatever Kirby, at least skeej remembers the good times:
skeej: AH THIS MAP
skeej: this map was so awesome back iin the day!That's right Kirby, skeej knows what I'm talking about!
skeej: lol jk
skeej: i never seen this map
skeej: and it STINKSFUCK YOU SKEEJ!

Well, that's about it then, we've successfully got through all the custom maps and it's been fun. The end!
OH WAIT I LIED! That's right, there's LOADS MORE, starting off with the epic return to
DC_DESERTCITY and the quest for the quantum box!

Now that we had Kirby (who made the map) with us, we were going to finally figure out how to get inside the stupid quantum box once and for all. As you can see above, you have to get up on this roof and activate some buttons. With this done, the lid opens on a box near one of the spawns, so you jump in and...

YAY!
:TD: The Crowbar God: QUANTUM BOX!It was time for a group photo.
:TD: NeoE: EVERYONE COME DOWN HERE FOR PHOTO
:TD: NeoE: everyone POSE
So there you have it! Despite our first attempt failing badly, we've now played all the custom maps, and even found all the secrets. Surely this post has nothing left to show.
But wait, THERE IS MORE, and you are NOT GOING TO BELIEVE WHAT'S COMING NEXT!
When the first attempt at doing the second map adventure failed, I decided that if we were going to do it again, we'd have to add some new element or some big twist to make things twice as awesome as before. I sat and thought about this for some time, and then an idea hit me. It was a bold idea. A ridiculous idea. The best idea I'd ever had related to Desert Crisis. And what was this idea, you ask?
Every person involved in the second custom map adventure had to make their own BRAND NEW CUSTOM MAP and bring it along to be played!Epic win. Without much further ado, let's get started with possibly the biggest abomination ever created with Valve Hammer - it's Crowbar's
WATER1!
Oh dear lord, what have I gotten myself into?
:TD: NeoE: OH MY GOD
:TD: NeoE: NUMBERS DON'T GO THIS LOW OUT OF 10
It seems that the bar for the new custom maps had been set very, very low. Basically, Crowbar tried to make a new map in time for the adventure, but it was full of compile-fail and so he simply converted the first map he ever made into a DC map and, well, this mapping abortion is what we got to play with.

It should be noted that the main area is so huge that the game struggles to render it all at the same time and the map runs at about 10fps, which is pretty dire given this is the Half Life 1 engine. In fact, every single thing in this map reminds me of Half Life 1's custom DM maps circa 1999, where people were first starting to get to grips with Valve Hammer (or Worldcraft, if we want to be more precise). Seriously, you can practically see what Crowbar was thinking when he started making this map - 'hey, I can put buttons wherever I want! SWEET! How about some water that floats?! RADICAL! Some big tunnels that you fall down for no reason? AWESOME!'.


It's pretty much mandatory that your very first map has to be riddled with bugs and allows the player to fall outside of its confines, and water1 doesn't disappoint:

Opinions were heavily divided:
h4x: 100000000/10
skeej: THIS MAP SUCKS CROWBAR
doomedness: I vote that we destroy this map and erase all traces of its limited existence
:TD: NeoE: omg this map is like... i don't even knowHonestly, I didn't know what to make of the map at the time and still don't know what to make of it now. While the map clearly has no consistency to it and barely even functions as a map at all, it's a wonderful example of what happens when a new mapper comes along with loads of crazy ideas and no real idea how to implement them. It is a throwback to when it didn't matter if your DM map looked like crap or made no sense whatsoever, there was just this sense of achievement that you'd managed to make a working level and - joy of joys - other people were running around on it and killing each other. Crowbar, I salute you and your shitty/beautiful map.
:TD: NeoE: this is pure first attempt genius
After playing water1 for a good twenty minutes, we decided to switch over to Doom's map. I honestly don't know if there are any words to sum-up my feelings towards this map, but I'll try - let's check out
DC_MELEELESS!
In a nutshell, Doom attempted to make the most infuriating map ever, and he succeeded.
h4x killed self with trigger_hurt
skeej killed self with trigger_hurt
:TD: Kallo Mahtar killed self with trigger_hurt
:TD: NeoE killed self with trigger_hurt
||BN'h|| SilentShot killed self with trigger_hurt
skeej killed self with trigger_hurt
:TD: NeoE: OMFG
:TD: Kallo Mahtar killed self with trigger_hurt
:TD: NeoE killed self with trigger_hurt
||BN'h|| SilentShot killed self with trigger_hurt
*DEAD*:TD: NeoE: OMFG
*DEAD*skeej: ROFL
h4x killed self with trigger_hurt
*DEAD*:TD: NeoE: EVERYTHING IS A TRIGGER HURT
*DEAD*:TD: NeoE: DOOM I HATE YOUSeriously... wow. If you jump on any of the dark borders, you die. If you in fact jump on anything that isn't the floor, you die. Sometimes you'll be running around and with no indication whatsoever you will drop through the floor, and you die. To make matters worse, Doom had managed - through means we weren't aware of at the time - to position himself so that he was completely invisible to us, but could easily snipe us all whenever he wanted.


Things took a severe dive when we realised there was a big secret on the map, and we became eager to find it. After a minute or two, I found this door:

However, after running towards it, I found that the floor is fake and you fall through it and die. To get there, you have to do a very awkward C4-boost, which is a complete pain in the arse. However, after a few tries:
||BN'h|| SilentShot: I DID IT
||BN'h|| SilentShot: w00t
*DEAD*:TD: NeoE: WAIT FOR MEFinally, I got across and pressed a button to open the door...

I walked through and OH WOW I'VE FOUND THE...

You absolute bell-end. It's a FAKE SECRET THAT FORCES YOU TO DROWN YOURSELF. What a bunch of cock!
h4x: err what do you do when in the door
doomedness: You found the false secret. Good job.We spent literally half an hour trying to find the real secret, and this was so tedious that - I kid you not - skeej actually stopped playing and went to bed. ARE YOU HAPPY NOW DOOM?!
doomedness: You know, when I was testing this, the map even irritated me.Suffice it to say, we eventually found the secret by C4-boosting across the fake floor, pressing the button, turning round and DELIBERATELY FALLING TO OUR APPARENT DEATH. I've heard of some tricky ways to activate secrets, but... damn.

You end up on a giant pentagram and can shoot people from below, and they can't even see you. This has to be the most evil secret I've ever seen on a map, so thanks Doom for being a complete nob-cheese. There's also this funky door, but I've forgotten what it does:

By this point everyone was raging so hard that we needed to change the map, so we switched over to Kirby's brand-new creation,
DC_KINGTOWN!
This is a very simple map, with two spawns facing each other and a central area with a square in the floor. It's basically a classic king of the hill map (hence the map's name) where one team has to stand in the square until it is captured. While it's a great idea for a map and looks great for 3 and a half hours' work, there was one problem:
:TD: NeoE: kirby sent this to me earlier, it doesn't workThis was a little depressing as we all reckoned the map could be really fun if the cap point worked, but sadly it just gets to 100% and then nothing happens. Still, we had a great time lobbing grenades and C4 at each other (explosives are a must on this map) and we all laughed at the big fail step:
h4x: damn first step hereYeah, you can't actually step on this one as it's slightly too high. Whoops! At least Kirby put his signature on the map, which is a nice touch. It's hidden on top of one of the spawns:

So yeah, it's a cool little KotH map and - once the cap is working - it could be really fun. And in complete contrast to something being really fun, let's check out Kallo's map! Look out, it's
DC_SHAFTED!
The text file included with this map does a great job of explaining why it sucks so much. To quote Kallo himself:
"This map was made for the custom map adventure 2 non fail edition. It was an epic idea. Three lift shafts each with a cap point in them. Capping the lift moved it to block exit points for the opposing team. The result was nothing like this idea":TD: NeoE: ok i don't even understand how this map works
We played this map for roughly 4 minutes and honestly, I have no idea what it was about. It kinda looked like an elevator had got stuck in another elevator and people were randomly dying and then a whole team died but the round didn't end and OH GOD SO MUCH FAIL.
*DEAD*:TD: The Crowbar God: nextWell, this is it - the real, grand finale to the custom map adventure series. I had made my map in about 2 days, and it was time to unleash it on the world. I give you
DC_LANPARTY!
I cannot even explain how happy I am that not only did I have the map finished in time for the adventure, but that it was actually working. Seriously, in the space of 5 hours I'd finished building my map, figured out how to get sounds and turrets working properly, got the objectives to work (thanks for the help Crowbar!) and even learnt how to make my own custom wad. Not bad for half an afternoon's work!

Anyway, the map itself is a simple DM map where everyone has 2 lives per round, ala dc_village. The idea is that the UP-KO team and USA team tried to have a LAN-party, but it failed and they just resorted to physical violence instead.
:TD: The Crowbar God: I like it
:TD: The Crowbar God: I think this should become part of the official map pack
h4x: 8/10This is awesome! People like my map!
doomedness: I already said what I thought, 2/10
:TD: Kallo Mahtar: i say 2.5Bah, you guys suck! Mixed views aside, everyone seemed to like the glass - basically I put eight breakable panels of glass at the top of the map, and people can stand and fight on it while people below try to shoot them down.

However, any DC map worth its salt needs a good secret and oh boy, did I have a surprise in store for Crowbar. After jumping on top of the UP-KOLA machine, you can shoot the top off and drop down into a secret room... which is covered in pictures of Crowbar, topless, painting to look like Where's Wally:
*DEAD*:TD: The Crowbar God: oh you have to be fucking kidding me
*DEAD*:TD: The Crowbar God: NEO
*DEAD*:TD: The Crowbar God: you fucking BASTARD*DEAD*:TD: NeoE: HAHAHAHHAHAGreat success. The photo and idea for the secret had actually come from h4x, so kudos to him for that. Anyway, we continued to play the map for almost 30 rounds, which I was really pleased about. I know my map looks like arse and has a minor framerate issue, but it was really cool to see people having decent fights on it, particularly as the desks and computers present some nice cover opportunities, and everyone just loves that frigging glass.
So yeah, this really
is the end. A big thanks goes to everyone who took part, an even bigger thanks goes to everyone who donated maps for the occasion, and thanks to YOU for managing to reach the end of this gargantuan post.
See you next time!
...
Meanwhile, Pipboy had problems of his own:
pipboy2000: I'm too big and she's too tight - got it?