Special Moves
Dashing (explained in the special controls section as well)
When you set your controls, you set a button to dash.  To use this, you hold the Dash button and you will move faster than normal.  The only disadvantages to dash are that you cannot jump and you cannot shoot while in dash mode.  It also uses up your adrenaline rather fast, so its best to use this wisely and in small bursts.
Flips 
The only class that cannot flip in DC is the heavy class.  To flip all you have to do is long jump (which you learned how to do in normal HL, you press duck then jump quickly) in any direction.  You will jump farther and do a flip.  Flips and jumps are limited based on how much adrenaline you have (for more info on adrenaline check the ingame section).  Sharpshooters cannot perform flips and medium armor classes do not flip as far as light and none. 
Walljump
Walljumps are hard to master but can give you the upper hand in any battle.  They can be performed in any direction.  To complete a successful walljump, jump towards a wall then jump again before you hit the wall (while you are still going up).  Your player will do a flip off of the wall and many times you will land behind your opponent.  Even harder to master is the ability to walljump from wall to wall.  If the walls are close enough you can do this to "climb" up them.  Sharpshooters and heavy armor cannot perform walljumps. 



 

© 1999-2003 : Desert Crisis
By: Spongerock