| Weapons |
| Primary
Weapons |
Mp5
Your average machine gun,
has single, three round and full auto. Quite accurate for
a SMG. Has single shot, three round burst and fully
automatic modes. There is no secondary fire. |
Mp5K
Akimbo
The ultimate SMG. Fast, and
deadly. Great for spraying and praying. Changing modes
switches between which mp5k(s) you have out. |
HK
33KA2 Sniper Rifle
The assault rifle. This gun
has single, three round and full auto as well as a scope.
This gun is very flexible and when wielded by an
experienced user can be useful in any situation, be it
sniping or close quarters battles. There is no secondary
fire. |
Franchi
Spas 12
The good ol' shotgun. |
Remington
12 Gauge + Akimbo Shotgun
This is a sawed off
auto-loading 12 gauge shotgun. This is great for close
quarters battles and when wielded correctly can fight off
entire squads at a choke point. NOT for long or even medium ranges. This is the "stick it up their
ass and pull the trigger" gun. Watch 'em fly.
Secondary fire will fire BOTH barrels but it is very
inaccurate and takes awhile to fire your next shot. |
M61A1
Vulcan Chaingun
The minigun, 20mm shells of
death being spewed at an insane rate. Don't plan on
sniping anything with this, as it is dreadfully
inaccurate. Great for suppressive fire though. There is no
secondary fire. |
M79
Grenade Launcher
The M79 40mm grenade
launcher. This is great for suppressive fire or clearing
out those enemy bunkers. Don't count on having the
grenades sail forever though, they have a limited range.
Also, be careful where you fire, as they can kill you to.
Primary fire explodes on contact, secondary is a five
second timed grenade. |
Sig
P220 akimbo
Rather fast RoF but not as
deadly as the Desert Eagle. |
Desert
Eagle .357 akimbo
Slower, but significantly
more powerful than the Sig. |
Pulse
Rifle
Another great multi-purpose
gun. This is a machine gun and a grenade launcher in one. The pulse rifle can only fire in full-auto mode, there is no single shot or three round burst mode,
yet the plus to it is it's built in
grenade launcher. Press secondary fire and watch your
enemies explode. Though once again, be careful. This gun
can be worthless in the hands of a newbie. |
Plasma
Cannon
The plasma rifle fires
super heated gas in either a concentrated blast, or a
stream. When a concentrated blast is fired, the plasma
streaks towards it's point of impact, and explodes. You
have to be VERY careful as your plasma rifle can easily
overheat and explode, killing you. Secondary fire fires
a stream of plasma which is great for close ranges but it
is VERY easy to overheat this. |
Laser
Rifle
Shoots with two modes
automatic laser fire and pulse fire (shotgun type laser
shots). |
Raging
Bull Akimbo
Powerfull gun, most damage least bullets. |
HK
USP Match Akimbo
FUTAR silenced handgun, least damage most bullets. |
Laser
Pistol Akimbo
Shoots laser blasts, can be
charged by holding the fire button for shots that do more
damage. It also doesn't have ammo but a charge bar
in place of clips. This gun is reasonably accurate. |
EM
Sniper Rifle
The ultimate sniping
weapon. This weapon has a rather low RoF compared to many
of the other guns, but where it lacks in speed, it more
than makes up for in power. When this weapon fires, it
instantly reaches it's target and not only burns the flesh
where it hits, but the laser is so powerful and
concentrated that the air near the impact point becomes
super heated and temporarily reaches a plasma state. This
will severely damage the person and it is almost a
guaranteed kill. This can take out anyone with a well
placed shot. Not for people who can't aim though,
as your aim counts. Secondary fire zooms in completely
instantly (Q3-style). |
Flamethrower
The flame thrower is great
for pushing the enemy back or clearing out tight areas.
This weapon will light those it comes into contact with
long enough on fire, they either have to get to water, or wait for it to go out on its own, the choice is theirs. In tight quarters,
the effects of the flame thrower will increase since it
will be "contained" by the walls and be more
concentrated and the intensity of the heat will be
significantly higher. |
| Secondary
Weapons |
Sig
P220
Rather fast RoF but not as
deadly as the Desert Eagle. |
Desert
Eagle .357
Slower, but significantly
more powerful than the Sig. |
Laser
Pistol
Shoots laser blasts, can be
charged by holding the fire button for shots that do more
damage. It also doesn't have ammo but a charge bar
in place of clips. This gun is reasonably accurate. |
Mp5k
Single
The ultimate SMG. Fast, and
deadly. Great for spraying and praying |
Raging
Bull
Powerfull gun, most damage least bullets. |
HK
USP Match
FUTAR silenced handgun, least damage most bullets. |
| Melee
Weapons |
Akimbo
Machetes
Hack Away |
Big
Hit Knife
A knife which can be
slashed with and thrown as well. |
Katana
Fast and deadly. Wild
swinging with this is not effective though. Choose your
strikes wisely. |
Sledge
Hammer
Slow and
VERY deadly, great for cracking skulls and breaking things
(such as legs). |
Throwing
Knives
A small knife which can be
thrown. You have the option of throwing 1 or 3 knives. |
| Items |
Grenade
Frag grenades are nothing
more than your standard grenade. They explode and kill
things, be careful with them. The secondary fire
sets the grenades to a five second timer as soon as you
press fire, so don't hold onto it too long. |
SMAW
One shot rocket launcher. |
C4
These can be placed on any
surface and triggered to explode. Great for breaching
doors or protecting an entrance ("hello there enemy
squad." *BOOM*). Secondary fire will put out an
addition pack of c4. |
Alarm
Alarms are placed upon any
wall or surface (besides water + such obviously). When the
alarm's invisible beam is broken the alarm will sound
alerting whoever placed it that their alarm has been
tripped (a message is sent with the location). Alarms can be destroyed if you spot them. |
FlareGun
Great for lighting up
areas, toss one, and it'll be lit up. Nice for marking
entrances to your base so people can't sneak in through
the darkness. They are also great for diversionary
tactics. This is also great for diversions. |
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